Large City: Tmeri̊bùklocíhg Ji̊ Qi̊v

Tmeri̊bùklocíhg Ji̊ Qi̊v

Tmeri̊bùklocíhg Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceUtièkíhf Noiē Region
RegionÅwy Vog Woodlands
Founded1447
Community LeaderLord H́idnts
Area63 km2 (25 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation700 m (2296 ft)
Average Yearly Precipitation169 cm/y (66 in/y)
Population14895
Population Density236 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameTmeri̊bùklocíhg Ji̊ Qi̊v
PronunciationTmeri̊ /bʊˈclocɪ̞g/
Direct Translation[worker; employee] [election]
Translation[Not Yet Translated]

Tmeri̊bùklocíhg Ji̊ Qi̊v (Tmeri̊ /bʊˈclocɪ̞g/ [worker; employee] [election]) is a subtropical Large City located in the Utièkíhf Noiē Region of the Tetburland.

The name Tmeri̊bùklocíhg Ji̊ Qi̊v is derived from the Sylvin language, as Tmeri̊bùklocíhg Ji̊ Qi̊v was founded by H́idnts, who was culturaly Tauran.

Climate

Tmeri̊bùklocíhg Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Tmeri̊bùklocíhg Ji̊ Qi̊v receives an average of 169 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Tmeri̊bùklocíhg Ji̊ Qi̊v covers an area of nearly 63 km2 (25 mi2), and an average elevation of 700 m (2296 ft) above sea level.

Overview

Tmeri̊bùklocíhg Ji̊ Qi̊v was founded durring the early 15th century in winter of the year 1447, by H́idnts. The establishment of Tmeri̊bùklocíhg Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed H́idnts struck deals with nearby nations and communities to establish Tmeri̊bùklocíhg Ji̊ Qi̊v as a prison colony.

Tmeri̊bùklocíhg Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Tmeri̊bùklocíhg Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tmeri̊bùklocíhg Ji̊ Qi̊v is buildings are arranged arround a network of broad paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Tmeri̊bùklocíhg Ji̊ Qi̊v's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Tmeri̊bùklocíhg Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Tmeri̊bùklocíhg Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Tmeri̊bùklocíhg Ji̊ Qi̊v is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Tmeri̊bùklocíhg Ji̊ Qi̊v was like during the glorydays.

Civic Infrastructure

Tmeri̊bùklocíhg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmeri̊bùklocíhg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmeri̊bùklocíhg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmeri̊bùklocíhg Ji̊ Qi̊v's parks.

Tmeri̊bùklocíhg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmeri̊bùklocíhg Ji̊ Qi̊v.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmeri̊bùklocíhg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tmeri̊bùklocíhg Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Tmeri̊bùklocíhg Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmeri̊bùklocíhg Ji̊ Qi̊v's grid is powered by mana accumulators.

Tmeri̊bùklocíhg Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmeri̊bùklocíhg Ji̊ Qi̊v's natural decorations nor waterways.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmeri̊bùklocíhg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Tmeri̊bùklocíhg Ji̊ Qi̊v. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Tmeri̊bùklocíhg Ji̊ Qi̊v a notably resourceful and hearty people.

Tmeri̊bùklocíhg Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Tmeri̊bùklocíhg Ji̊ Qi̊v the stars are always right.

The Shadow Fern near Tmeri̊bùklocíhg Ji̊ Qi̊v are known to be more aggressive than normal.

Tmeri̊bùklocíhg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Abjuration energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 39
  • Farm Laborer: 70
  • Hunters: 53
  • Milk Maids: 41
  • Ranchers: 19
  • Ranch Hands: 41
  • Shepherds: 37
    • Farmland: 60473 m2
    • Cattle and Similar Creatures: 3723
    • Poultry: 44685
    • Swine: 2979
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1489

Craftsmen

  • Arms and Toolmakers: 33
  • Blacksmiths: 32
  • Bookbinders: 18
  • Buckle-makers: 19
  • Cabinetmakers: 33
  • Candlemakers: 49
  • Carpenters: 45
  • Clothmakers: 39
  • Coach and Harness Makers: 15
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 31
  • Farrier: 90
  • Furriers: 9
  • Glassworkers: 49
  • Gunsmiths: 31
  • Harness-Makers: 15
  • Hatters: 30
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 40
  • Locksmiths: 15
  • Matchstick makers: 22
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 22
  • Plasterers: 19
  • Pursemakers: 27
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 32
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 14
  • Soap and Tallow Workers: 48
  • Tailors: 102
  • Tanners: 18
  • Upholsterers: 21
  • Watchmakers: 18
  • Weavers: 41
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 24
  • Butchers: 38
  • Chandlers: 39
  • Chicken Butchers: 43
  • Entrepreneurs: 15
  • Fine Clothiers: 38
  • Fishmongers: 38
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 57
  • Spice Merchants: 20
  • Wine-sellers: 32
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 93
  • Barbers: 58
  • Coachmen: 21
  • Cooks: 67
  • Doctors: 32
  • Gamekeepers: 25
  • Grooms: 13
  • Hairdressers: 53
  • Healers: 38
  • Housekeepers: 42
  • Housemaids: 74
  • House Stewards: 45
  • Inns: 14
  • Laundry maids: 28
  • Maidservants: 55
  • Nursery Maids: 27
  • Pastrycooks: 49
  • Restaurateur: 74
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 34
  • In-Town Couriers: 34
  • Long Haul Couriers: 31
  • Dockyard Workers: 28
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 38
  • Millers: 31
  • Miners: 33
  • Oilmen and Polishers: 24
  • Postmen: 36
  • Pure Finder: 19
  • Skinners: 40
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 46
  • Watercarriers: 32
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 19
  • Alchemist: 24
  • Clerk: 31
  • Dentists: 15
  • Educators: 38
  • Engineers: 20
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 31
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 30
  • Fixers: 18
  • Kami Clerk: 28
  • Landlords: 26
  • Lawyers: 17
  • Legend Keepers: 25
  • Militia Officers: 186
  • Monks, Monastic: 48
  • Monks, Civic: 45
  • Historian, Oral: 33
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 31
  • Priests: 55
  • Rangers: 20
  • Rat Catchers: 24
  • Scholars: 24
  • Spiritualist: 28
  • Slayers: 8
  • Storytellers: 54
  • Military Officers: 53

Cottage Industries

  • Brewers: 46
  • Comfort Services: 53
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 49
  • Needleworkers: 45
  • Potters: 24
  • Preserve Makers: 40
  • Quilters: 20
  • Seamsters: 70
  • Spinners: 43
  • Tinker: 16
  • Weaver: 38

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 13
  • Wood Carvers: 49
  • Writers: 49

Produce Industries

  • Butter Churners: 46
  • Canners: 48
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 24
  • Smokers: 18
  • Stockmakers: 16
  • Tobacconists: 22
  • Tallowmakers: 31

5584 of Tmeri̊bùklocíhg Ji̊ Qi̊v's population work within a Foundational Occupation.

8567 of Tmeri̊bùklocíhg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 744 (5%) are noncontributers.

Points of Interest

The center of Tmeri̊bùklocíhg Ji̊ Qi̊v's town square was built around an ancient standing stone.

POI

History

The the a cup of Charm, an a cup imbued with great amounts of Charm energies was created near Tmeri̊bùklocíhg Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History